Sectorial Lockpicking
Making lockpicking easier without breaking game mechanics.
The lockpicking system in Kingdom Come: Deliverance (KCD 2) can be frustrating at first. While inspired by Bethesda’s lockpicking mechanics (from Fallout 3 onward), KCD 2 system is much more challenging due to its empty lockpicking wheel.
To make things easier, I created my first KCD 2 mod: Sectorial Lockpicking (SLP).
How It Works:
SLP divides the lockpicking wheel into visible sectors, clearly marking where to hold the yellow circle for successful lockpicking.
Mod Versions:
– Basic Sectoral Wheel: Features a simple sectoral design to guide you.
– Enhanced Wheel: Adds red occult-style letters to the wheel for even greater assistance.