Angriness Begone v1.0
Disables the angriness system that causes NPCs/animals to be angry at Henry for his crimes/suspicious activities.
Angriness System in KCD2:
– NPC is killed.
– An item was stolen.
– NPC wakes up after being KO’d/stealth-killed by the player, but DOES NOT know it was him.
– Player failed to convict murderer in the “roadside corpse” event.
– Shooter was not found by investigator.
– Missing NPC not found.
– NPC found lockpicked door.
– NPC found suspiciously opened/closed door.
– NPC got hit by a pebble/body.
– NPC heard relevant movement/bio/lockpick/distraction/smell/combat/QuestCrimeAlarm/whistle/dogwhistle/gun nearby/gun/bow/arrow/bullet/object melee hit.
– NPC heard players dog barking.
– Wild animal/Domestic animal/Dog heard hunting_alarm/movement/smell/whistle/hunger/bow_fired/arrow_hit/gun_fired/bullet_hit/combat/distraction/thrash.
– Wild animal/Domestic animal/Dog saw player.
– Wild animal/Domestic animal/Dog hit by decoy/ranged.
– Wild animal/Domestic animal/Dog collided with.
– Wild animal/Dog received information animal_alarm.
– Dog periodic during watchTrespass (every 2 seconds).
Installation
– Extract in KCD2/Mods folder.